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10/30/2015 05:57:01 AM · #1
We had a pretty bottle at home, and I felt like "doing something" with it.
Here is the result:



I like it, but I know it could look MUCH, MUCH better.

Should you accept the challenge to show off, I ask that you explain what you did differently, so that I/we can learn from you.

Thanks a bunch in advance - here are the originals:





Thanks for fixing my links, Kees ..... not sure why I messed those up.

Message edited by author 2015-10-30 17:37:33.
10/30/2015 06:56:08 AM · #2
Links restored


10/30/2015 12:59:11 PM · #3
Would have wanted a more isolated shot of the bottle and more time to play, but here you go...



1. I copied the bottle out of the original into an isolated image, removing the top of the bottle cap in the process. I then used a combination of the cloning tool and dodging and desaturation to remove the stopper.
2. I took the letter image and extended the canvas 200% below. Then I used the Liquify filter to modify it so it looked like it was pouring into something. Once there, selected out the background, duplicated the stretched image into a new layer, flipped it vertically and then slid it downward so that the "pour" was inverted below and the transition looked natural.
3. I copied the bottle as a new layer into the image, reduced the transparency so I could see through it and then used free transform to resize it so the neck was large enough to enclose the pour.
4. I went back to the pour layer and erased the lower parts that were superflous and then used a rough brush to make it appear as if the edge inside the bottle as becoming granular. I then used Free Transform to Warp the area in the bottle so it better "fit" inside.
5. On the bottle layer, I brought the bottle back to 100% opacity and then used a darker colors blending mode allow the pour to show through. I then put a layer mask on the pour layer and reduced the opacity of the area inside the bottle to look more natural.
6. I felt I needed to put the bottle somewhere, so I found a stock image of Brisbane and made that the background, adding Gaussian Blur and then Free Transforming the size so that it looked OK.

Not thrilled with it, but I haven't done a lot of this and only had 45 minutes.
10/30/2015 05:36:59 PM · #4
He he he, Jake, that is cute!!!! Certainly different and interesting. Thanks for having that play with it.

Any tips on how I could improve what I had done, though? I mean shading etc?
10/30/2015 09:56:09 PM · #5
Yay, I figured out one thing that was nagging me - I needed to mask off more of the ridges and edges so they would actually look like glass.

I think this is an improvement!

11/01/2015 06:47:08 PM · #6
Transferred from duplicate thread:

Originally posted by Dr.Confuser:

I'll have a go at it.



Quick and dirty.

General strategy is to:
* Start with Brisbane skyline in layer 1.
* Hide Layer 1 for now.
* Put bottle above layer 1, let's call it layer 2.
* Make a copy of layer 2. let's call it layer 3.
* Convert layer 3 to B&W
* Blur layer 3 and save it as a PSD file called Map.PSD
* Hide layer 3
* Select layer 2 (bottle) and select filter, distort, displacement map ... and select the file Map.PSD
* Use a mask to hide everything on layer 2 except the bottle.
* Unhide layer 1.

I might have missed a step in here some where. But the general technique is displacement mapping. There are a lot of video tutorials on YouTube.

If you want, just send me a PM with an email address and I'll send you the final PSD file.
11/01/2015 07:12:42 PM · #7
Originally posted by Bear_Music:

Transferred from duplicate thread:

Originally posted by Dr.Confuser:

I'll have a go at it.

...

I might have missed a step in here some where. But the general technique is displacement mapping. There are a lot of video tutorials on YouTube.

If you want, just send me a PM with an email address and I'll send you the final PSD file.


Thanks for fixing it, Robert. I don't know why it decided to post twice...... certainly wasn't MY idea :-(

And thanks to "Dr.Confuser", too.....that looks great and I'll be sure to look up "displacement mapping".
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